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Attributes[]

Each class has there own set of attributes that have different effects from other classes, below will show you what each attributes effects and classes starting attribute bonus.







Characters Attributes[]

Below are tables for each stat showing how they effect each class..

Strength[]

Class Importance Effect per point over 10 on Strength
Damage bonus Critical Chance DoT Damage Resistance Stamina Regeneration Guard Meter
Guardian Fighter Secondary 1% 1% - - 1%
GreatWeapon Fighter Primary 1% - 1% 1% -
Devoted Cleric Secondary - 1% 1% 1% -
Trickster Rogue Secondary 1% - 1% 1% -
Control Wizard Tertiary - - 1% 1% -


Constitution[]

Class Importance Effect per point over 10 on Constitution
Resistance ignored Hit points Damage Resistance
Guardian Fighter Primary - 2% 0.5%
Great Weapon Fighter Secondary 1% 2% 0.5%
Devoted Cleric Tertiary - 2% -
Trickster Rogue Tertiary - 2% -
Control Wizard Tertiary - 2% -


Dexterity[]

Class Importance Effect per point over 10
Critical Chance Resistance ignored Area of Effect damage resistance Deflection chance
Guardian Fighter Secondary - 1% 0.5% 0.5%
Great Weapon Fighter Secondary 1% - 0.5% 0.5%
Devoted Cleric Tertiary - - 1% 1%
Trickster Rogue Primary 1% - 1% 0.5%
Control Wizard Tertiary - 1% 1% 0.5%


Intelligence[]

Class Importance Effect per point over 10
Damage bonus Recharge Speed
Guardian Fighter Tertiary - 1%
Great Weapon Fighter Tertiary - 1%
Devoted Cleric Tertiary - 1%
Trickster Rogue Tertiary - 1%
Control Wizard Primary 1% 1%


Wisdom[]

Class Importance Effect per point over 10
Damage bonus Healing bonus Control Bonus Control Resistance Recharge Speed Action Point gain
Guardian Fighter Tertiary - - 1% 1% - -
Great Weapon Fighter Tertiary - - 1% 1% - -
Devoted Cleric Primary 1% 1.33% 1% 1% - -
Trickster Rogue Tertiary - - 1% 1% - -
Control Wizard Secondary - - 1% 1% 1% 1%


Charisma[]

Class Importance Effect per point over 10
Critical Chance Combat Advantage damage Deflection chance Recharge Speed Action Point gain Companion stat bonus
Guardian Fighter Tertiary - 1% - - - 1%
Great Weapon Fighter Tertiary - 1% - - - 1%
Devoted Cleric Secondary - 1% - 1% 1% 1%
Trickster Rogue Secondary - 1% 1% - - 1%
Control Wizard Secondary 1% 1% - - - 1%

Races Starting attributes[]

Dwarf[]

+2 Constitution & +2 Strength or +2 Wisdom.
  • Cast-Iron Stomach
You have increased damage resistance to Damage Over Time(DoT) effects.
  • Stand Your Ground
You have increased resistance to Knock and Repel effects.


Elf[]

+2 Dexterity & +2 Intelligence or +2 Wisdom.
  • Elven Accuracy
Increases your chance to Critically Strike by 1%.
  • Wild Step
You have a 10% resistance to effects that Slow your movement.


Half-Elf[]

+2 Constitution & +2 Charisma or +2 Wisdom.
  • Dilettante
Grants +1 to non-class Ability Score.
  • Knack for Success
You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find.


Half-Orc[]

+2 Dexterity & +2 Constitution or +2 Strength
  • Furious Assault
Your Critical Hits do an additional 5% damage.
  • Swift Charge
You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. This effect can only occure once every 20 seconds.


Halfling[]

+2 Dexterity & +2 Charisma or +2 Constitution
  • Bold
Your fearless nature increases your resistance to Crowd Control effects by 10%.
  • Nimble Reaction
Your small stature and quick movements grant 3% chance to Deflect incoming attacks.


Human[]

+2 to Any Ability Score
  • Heroic Effort
You gain an additional Heroic Feat point at levels 10, 15 and 20.
  • Versatile Defense
Increase your Defense by 3%.


Tiefling[]

+2 Charisma & +2 Constitution or +2 Intelligence
  • Bloodhunt
You deal an additional 5% damage to targets below half health.
  • Infernal Wrath
Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.
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