Attributes[]
Each class has there own set of attributes that have different effects from other classes, below will show you what each attributes effects and classes starting attribute bonus.
Characters Attributes[]
Below are tables for each stat showing how they effect each class..
Strength[]
Class | Importance | Effect per point over 10 on Strength | ||||
---|---|---|---|---|---|---|
Damage bonus | Critical Chance | DoT Damage Resistance | Stamina Regeneration | Guard Meter | ||
Guardian Fighter | Secondary | 1% | 1% | - | - | 1% |
GreatWeapon Fighter | Primary | 1% | - | 1% | 1% | - |
Devoted Cleric | Secondary | - | 1% | 1% | 1% | - |
Trickster Rogue | Secondary | 1% | - | 1% | 1% | - |
Control Wizard | Tertiary | - | - | 1% | 1% | - |
Constitution[]
Class | Importance | Effect per point over 10 on Constitution | ||
---|---|---|---|---|
Resistance ignored | Hit points | Damage Resistance | ||
Guardian Fighter | Primary | - | 2% | 0.5% |
Great Weapon Fighter | Secondary | 1% | 2% | 0.5% |
Devoted Cleric | Tertiary | - | 2% | - |
Trickster Rogue | Tertiary | - | 2% | - |
Control Wizard | Tertiary | - | 2% | - |
Dexterity[]
Class | Importance | Effect per point over 10 | |||
---|---|---|---|---|---|
Critical Chance | Resistance ignored | Area of Effect damage resistance | Deflection chance | ||
Guardian Fighter | Secondary | - | 1% | 0.5% | 0.5% |
Great Weapon Fighter | Secondary | 1% | - | 0.5% | 0.5% |
Devoted Cleric | Tertiary | - | - | 1% | 1% |
Trickster Rogue | Primary | 1% | - | 1% | 0.5% |
Control Wizard | Tertiary | - | 1% | 1% | 0.5% |
Intelligence[]
Class | Importance | Effect per point over 10 | |
---|---|---|---|
Damage bonus | Recharge Speed | ||
Guardian Fighter | Tertiary | - | 1% |
Great Weapon Fighter | Tertiary | - | 1% |
Devoted Cleric | Tertiary | - | 1% |
Trickster Rogue | Tertiary | - | 1% |
Control Wizard | Primary | 1% | 1% |
Wisdom[]
Class | Importance | Effect per point over 10 | |||||
---|---|---|---|---|---|---|---|
Damage bonus | Healing bonus | Control Bonus | Control Resistance | Recharge Speed | Action Point gain | ||
Guardian Fighter | Tertiary | - | - | 1% | 1% | - | - |
Great Weapon Fighter | Tertiary | - | - | 1% | 1% | - | - |
Devoted Cleric | Primary | 1% | 1.33% | 1% | 1% | - | - |
Trickster Rogue | Tertiary | - | - | 1% | 1% | - | - |
Control Wizard | Secondary | - | - | 1% | 1% | 1% | 1% |
Charisma[]
Class | Importance | Effect per point over 10 | |||||
---|---|---|---|---|---|---|---|
Critical Chance | Combat Advantage damage | Deflection chance | Recharge Speed | Action Point gain | Companion stat bonus | ||
Guardian Fighter | Tertiary | - | 1% | - | - | - | 1% |
Great Weapon Fighter | Tertiary | - | 1% | - | - | - | 1% |
Devoted Cleric | Secondary | - | 1% | - | 1% | 1% | 1% |
Trickster Rogue | Secondary | - | 1% | 1% | - | - | 1% |
Control Wizard | Secondary | 1% | 1% | - | - | - | 1% |
Races Starting attributes[]
Dwarf[]
- +2 Constitution & +2 Strength or +2 Wisdom.
- Cast-Iron Stomach
- You have increased damage resistance to Damage Over Time(DoT) effects.
- Stand Your Ground
- You have increased resistance to Knock and Repel effects.
Elf[]
- +2 Dexterity & +2 Intelligence or +2 Wisdom.
- Elven Accuracy
- Increases your chance to Critically Strike by 1%.
- Wild Step
- You have a 10% resistance to effects that Slow your movement.
Half-Elf[]
- +2 Constitution & +2 Charisma or +2 Wisdom.
- Dilettante
- Grants +1 to non-class Ability Score.
- Knack for Success
- You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find.
Half-Orc[]
- +2 Dexterity & +2 Constitution or +2 Strength
- Furious Assault
- Your Critical Hits do an additional 5% damage.
- Swift Charge
- You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. This effect can only occure once every 20 seconds.
Halfling[]
- +2 Dexterity & +2 Charisma or +2 Constitution
- Bold
- Your fearless nature increases your resistance to Crowd Control effects by 10%.
- Nimble Reaction
- Your small stature and quick movements grant 3% chance to Deflect incoming attacks.
Human[]
- +2 to Any Ability Score
- Heroic Effort
- You gain an additional Heroic Feat point at levels 10, 15 and 20.
- Versatile Defense
- Increase your Defense by 3%.
Tiefling[]
- +2 Charisma & +2 Constitution or +2 Intelligence
- Bloodhunt
- You deal an additional 5% damage to targets below half health.
- Infernal Wrath
- Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.