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AttributesEdit

Each class has there own set of attributes that have different effects from other classes, below will show you what each attributes effects and classes starting attribute bonus.







Characters AttributesEdit

Below are tables for each stat showing how they effect each class..

StrengthEdit

Class Importance Effect per point over 10 on Strength
Damage bonus Critical Chance DoT Damage Resistance Stamina Regeneration Guard Meter
Guardian Fighter Secondary 1% 1% - - 1%
GreatWeapon Fighter Primary 1% - 1% 1% -
Devoted Cleric Secondary - 1% 1% 1% -
Trickster Rogue Secondary 1% - 1% 1% -
Control Wizard Tertiary - - 1% 1% -


ConstitutionEdit

Class Importance Effect per point over 10 on Constitution
Resistance ignored Hit points Damage Resistance
Guardian Fighter Primary - 2% 0.5%
Great Weapon Fighter Secondary 1% 2% 0.5%
Devoted Cleric Tertiary - 2% -
Trickster Rogue Tertiary - 2% -
Control Wizard Tertiary - 2% -


DexterityEdit

Class Importance Effect per point over 10
Critical Chance Resistance ignored Area of Effect damage resistance Deflection chance
Guardian Fighter Secondary - 1% 0.5% 0.5%
Great Weapon Fighter Secondary 1% - 0.5% 0.5%
Devoted Cleric Tertiary - - 1% 1%
Trickster Rogue Primary 1% - 1% 0.5%
Control Wizard Tertiary - 1% 1% 0.5%


IntelligenceEdit

Class Importance Effect per point over 10
Damage bonus Recharge Speed
Guardian Fighter Tertiary - 1%
Great Weapon Fighter Tertiary - 1%
Devoted Cleric Tertiary - 1%
Trickster Rogue Tertiary - 1%
Control Wizard Primary 1% 1%


WisdomEdit

Class Importance Effect per point over 10
Damage bonus Healing bonus Control Bonus Control Resistance Recharge Speed Action Point gain
Guardian Fighter Tertiary - - 1% 1% - -
Great Weapon Fighter Tertiary - - 1% 1% - -
Devoted Cleric Primary 1% 1.33% 1% 1% - -
Trickster Rogue Tertiary - - 1% 1% - -
Control Wizard Secondary - - 1% 1% 1% 1%


CharismaEdit

Class Importance Effect per point over 10
Critical Chance Combat Advantage damage Deflection chance Recharge Speed Action Point gain Companion stat bonus
Guardian Fighter Tertiary - 1% - - - 1%
Great Weapon Fighter Tertiary - 1% - - - 1%
Devoted Cleric Secondary - 1% - 1% 1% 1%
Trickster Rogue Secondary - 1% 1% - - 1%
Control Wizard Secondary 1% 1% - - - 1%

Races Starting attributesEdit

DwarfEdit

+2 Constitution & +2 Strength or +2 Wisdom.
  • Cast-Iron Stomach
You have increased damage resistance to Damage Over Time(DoT) effects.
  • Stand Your Ground
You have increased resistance to Knock and Repel effects.


ElfEdit

+2 Dexterity & +2 Intelligence or +2 Wisdom.
  • Elven Accuracy
Increases your chance to Critically Strike by 1%.
  • Wild Step
You have a 10% resistance to effects that Slow your movement.


Half-ElfEdit

+2 Constitution & +2 Charisma or +2 Wisdom.
  • Dilettante
Grants +1 to non-class Ability Score.
  • Knack for Success
You are just naturally better at many facets of life, gaining +1% Deflect, +1% Critical Severity, and +1% Gold Find.


Half-OrcEdit

+2 Dexterity & +2 Constitution or +2 Strength
  • Furious Assault
Your Critical Hits do an additional 5% damage.
  • Swift Charge
You gain a 10% bonus to Runspeed for 3 seconds when you enter combat. This effect can only occure once every 20 seconds.


HalflingEdit

+2 Dexterity & +2 Charisma or +2 Constitution
  • Bold
Your fearless nature increases your resistance to Crowd Control effects by 10%.
  • Nimble Reaction
Your small stature and quick movements grant 3% chance to Deflect incoming attacks.


HumanEdit

+2 to Any Ability Score
  • Heroic Effort
You gain an additional Heroic Feat point at levels 10, 15 and 20.
  • Versatile Defense
Increase your Defense by 3%.


TieflingEdit

+2 Charisma & +2 Constitution or +2 Intelligence
  • Bloodhunt
You deal an additional 5% damage to targets below half health.
  • Infernal Wrath
Whenever you are hit, you have a 10% chance to lower the Power of the attacker by 5% for 5 seconds.

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